Risk Godstorm Game
Enter a time of myths and legends. Enter a world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures – Greek, Celtic, Babylonian, Norse and Egyptian – in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
Risk Godstorm is a new, stand-alone Risk extension with a mythology theme. Includes a secondary map of the underworld to extend game play.
Get Risk Godstorm HERE
More on Risk Godstorm
If you are familiar with Classic RISK, and it would probably be a good thing before attempting to play Risk Godstorm you will, at first, think that Godstorm is a complete free-for-all, with much less strategy and a total reliance on luck.
This line from the rule book: “Table talk, including alliances, threats, coercion, whining, pleading, backstabbing, invocation of the divine wrath of your ancestors and other verbal tirades, is not only allowed, but also encouraged.” just about sums it up.
Entire armies for the unwary player can be decimated in the play of just one card such as “The Sea is Your Tomb” miracle card that sinks the entire continent of Atlantis along with all armies, temples and gods present in Atlantis. However, when you know the card is there to be played ( and your opponents do as well as) then you might easily take and hold Atlantis with a small number of forces (while your main forces work on another continent).
Game play is more like a Risk 2210, with Risk Godstorm also played for five turns or “epochs” and the player with the most points at game end wins. Risk Godstorm, is however, much more chaotic and loud, shifting the power among players all the time. You must raise armies, gather faith, summon gods and build temples, perform miracles, suffer plagues, invade territories, fortify, embark from Heaven and invade the Underworld.
Four gods can be summoned (Magic, War, Death and Sky) to perform miracles such as to allow the re-roll all 1s, bring additional armies,sink Atlantis, make armies move faster, summon a plague, vanish all gods from earth, cause the attacking army to win all ties, turn back time and cause the game to last a sixth turn, destroy relics (relics give you extra miracle cards or faith tokens each turn), etc. The Gods will not directly fight an army but will fight each other in a godswar if encountered.
Despite the challenges, cards, Gods, etc of the Risk Godstorm Board game, this game is NOT a luckfest, it just will initially appear that way to players who are used to playing Classic RISK and haven’t had time to catch onto all the nuances of the new game. The game is more complex than classic Risk and it will take you a few games and some careful thought before you start to develop your strategy/strategies.
Godstorm is an interesting and definitely stimulating game and as one Reviewer of the game said:-
“Risk Godstorm is one of the most original games I have ever played. Despite being based on Risk, it takes on a game play of its own where your strategy from Risk will only take you so far. The added elements of actual Gods walking the Earth, miracle cards, and the underworld make for a truly exciting game. Different everytime you play and just as fun. GET IT. GET IT. GET IT.” (More reviews Here)
So if you like a loud, chaotic, in your face kind of game, that has a bit more depth, strategy and luck? than the original risk game then Risk Godstorm is for you.
Get Risk Godstorm HERE